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Halo Infinite

Halo Infinite er udviklet med en ny tilgang til sværhedsgrad

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Selvom Halo Infinite ikke blev en lanceringstitel til Xbox Series X og faktisk også udkommer til Xbox One, så forventes det alligevel, at spillet bliver et af de helt definerende spil for Microsofts nyeste konsol.

For at dette skal kunne lade sig gøre, er det dog ikke godt nok kun at bringe de gamle fans tilbage. Der skal også nye spillere ombord og for at hjælpe med det, har studiet valgt en ny tilgang i deres design.

"Traditionally, Halo's always been developed on the Heroic difficulty, and we did the same thing for 4 and 5," fortæller character director Stephen Dyck ifølge VGC. "So usually we look at Heroic, we're tuning everything here, everything is scaled down a little bit for Normal and Easy and then scaled up a little bit for Legendary. This time, we spent much more time on the Normal difficulty, expecting new players to come in."

På trods af det nye udgangspunkt for justeringen af spillets sværhedsgrad, forsikrer Stephen Dyck dog, at man nok skal kunne få sig en udfordring som returnerende spiller:

"That doesn't mean that Heroic isn't hard and that Legendary isn't very punishing, those are things that are still just part of Halo, but we did spend more time on Normal difficulty from the standpoint of, 'what if you were a new player and you'd never fought the covenant before or you've never fought anything in Halo before and it's your first time using an AR?'"

Hvilken sværhedsgrad spiller du typisk Halos kampagner på?

Halo Infinite

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