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Fallout 4

Todd Howard mener at fremtidige Bethesda-spil bør være mere reaktive

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Meget ros kan man give Bethesdas store rollespil som Elder Scrolls og Fallout, men løbende har begge serier også være genstand for kritik, da de er meget statiske i deres design. Dette har instruktøren bag begge serier, Todd Howard, valgt at tale lidt om i et nyt interview med Polygon, og her siger han at deres i spil i fremtiden bør reagere mere på spilleren:

"Open world games have gotten more popular, so we have to think about creating the kinds of interactivity that make you feel like you're really in that world. We want to avoid activities that feel too 'gamey' and that take you out of the story. I think we have a very long way to go in how the other characters act and react to you. That's the big issue we're trying to solve. We're pretty good at pushing technology and world building. We have a good handle on game flow, the rate you get new things, how you're rewarded over time. But we need to be innovating on characters."

Er du enig med Howard? Bør de fokusere mere på karakterer?

Fallout 4

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