I The Legend of Zelda: Breath of the Wild betyder vejret en hel del, for regn, torden, varme og kulde kan have en enorm effekt på din gameplay-oplevelse. Faktisk betyder vejret så meget, at designerne bag spillet overvejede i starten om hvorvidt de burde give spilleren lov til at styre det.
I et interview med Game Informer (via Zelda Universe) fortæller instruktør Hidemaro Fujibayash, at i starten der kunne spilleren eksempelvis skifte vejrforhold.
"Initially we did consider giving players control of the weather, but realized not being able to control it is much more fun. Controlling it wasn't really fitting in this game. In Ocarina of Time, you were in places that were just sunny or raining. That was the way the players were able to control that. Adding in the weather control would have increased the number of variables in the world. It was more interesting to have Link against nature, not controlling it. That ended up being more natural and fun."
Vi er nu også meget glade for at vejret ikke kan styres i spillet.