Tidligere på måneden kunne vi fortælle om et nyt lovforslag introduceret af republikaneren Marcus C. Evans, Jr, der skal bandlyse salget af alle voldelige spil i staten Illinois. Dette sker efter en drastisk stigning i antallet af visse forbrydelser, deriblandt biltyverier. Evans Jr lader til at se en forbindelse, eller ønsker at belyse en potentiel forbindelse via sit lovforslag.
Derfor tog Spieltimes en snak med ham, for at høre lidt mere fra de politikere der nærmest øjeblikkeligt peger på spil som værende årsagen bag voldelig adfærd.
Journalisten konfronterede eksempelvis Evans Jr med den nuværende videnskabelige konsensus, der ikke har fået nogen direkte forbindelse imellem spil og voldelig adfærd. Det afviser Evans Jr dog.
"By scientific consensus, you mean it is the scientific finding from the particular studies that were done. You do a study with a particular control group and then you base your study off that group, but did they study all the young men in Chicago who could potentially be influenced by violence?
We know that that's not the case, they only studied a limited sample. And that study could be correct, but that study doesn't stop the enbulking conversation that we're having.
We know that everything we intake affects us. I know music affects me, food affects me, my relationships affect me, and maybe the violent games are affecting us. Or maybe it's not, and that is a part of why we have the conversation - maybe we're at a point where we say 100% that it doesn't and we can be in agreeance, and then we can focus on the things that would help against violence and invoke The Gaming Community to be a part of helping solve violence in my community and other issues."
Dog slår han desuden fast, at én af faktorerne bag stigningen også kan være fattigdom.
"You know, poverty is one. The feeling that life is hopeless and kind of giving up on life. And people choose deviant behavior, I don't want to just leave it at carjacking. They do them for whatever reason they do them. And that's one reason why it made me think: maybe video games and their influence are a part of it. Maybe it's not, but again, we don't have the conversation so we can analyze and perhaps reject the idea of games having an effect.
I think that's important to discuss because every few years, every generation may think, "Hey is this affecting us?" For this time period, I think the last major conversation about this was 20 years ago. So maybe 20 years ago we found that violence was not invoked in video games. Is this still the case? Studies and research have to constantly be updated. You don't just say that "we did a study in the year 19-something" and everything is okay. You have to constantly ensure and assess that these things aren't having an effect on the current generation"